- Ficha técnica
- LYNN BLACKMAR
Arena Schmidt has no trouble surfing a big wave, but she faces more than she can handle after she witnesses the kidnapping of her roommate by a bunch of government agents on hoverboards. Arena steals a board to chase the kidnappers down, revealing her natural ability to fly the hoverboards. The CIA captures Arena and gives her an ultimatum: help them find the other boards or lose everything she loves.
Assigned to a geeky unit of spies known as "The Misfits", Arena struggles to find out what happened to her roommate while recovering the boards for the CIA. Each Misfit offers a unique perspective and unconventional methods, from gorgeous martial arts master Nate to enigmatic analyst Sterling to bubbly, quirky Lorna. Arena finds herself in the middle of gunfights and high-speed chases, on the run from a sinister organization's treacherous double agent out to claim her and the hoverboards for their own.
Surfer Girl is an action-adventure young adult/adult crossover novel appropriate for ages 14 and up. There is moderate violence and several deaths.